I have always felt comfortable with and have enjoyed using technology both personally and in my classroom. I have considered myself relatively technological compentent. However, as I have been progressing through my master’s classes, I realize that I still have a lot to learn. As an educator, it is important that I continue to learn how to integrate technology to enhance and enrich the curriculum. Using technology to support my student’s efforts to become good thinkers is important so they are ready for the ever-changing work world.
After looking at the ISTE standards for teachers, I have chosen two areas that I will develop a GAME plan. The GAME plan will help me in my own self-directed learning as I work on gaining confidence and proficiency in these two areas.
ISTE NETS-T Standard 2: Design and Develop Digital Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes in the NETS-S.
G – Goal: Learn more about how to design authentic learning experiences that guide my students in self-directed and creative thinking. To search for resources that will help enhance and enrich my lessons while still meeting content standards.
A – Action: Utilize my colleagues and my school’s technology coordinator as well as my classmates and other teachers who successful use technology in their classrooms. Use the internet to identify lessons that other teachers have developed. Develop and implement lessons that allow my students to be self-directed learners.
M – Monitor: Continuously monitor my students to ensure they are engaged in creative learning while meeting content standards. Reflect on each lesson, take notes, and adapt as needed.
E – Evaluate and Extend: Evaluate how the lesson went to determine if lesson needs modified. Assess students to evaluate success in learning content knowledge. Survey students to evaluate their views on the lesson.
ISTE NETS-T Standard 4: Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.
G – Goal: Model the proper method of using and citing sources for my lessons and presentations. Teach my students safe methods when using the internet.
A – Action: Utilize my technology coordinator and colleagues to ensure I am ethically using digital information. Teach my students how to maintain ethical behavior and how to cite their resources when researching the internet. Model safe internet methods.
M – Monitor: Continuously monitor my digital usage and my students’ digital usage to ensure legal, ethical, and safe behavior. Reflect on daily activities that utilize technology to ensure proper etiquette.
E – Evaluate and Extend: Assess student’s digital usage and citations on projects. Evaluate/survey student’s knowledge on proper technology etiquette at home and at school. Reflect on goal: Do students understand the importance of legal, ethical, and safe technological behavior…did I model appropriately.
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National education standards for
teachers NETS-T). Retrievedfrom http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx